For the Kitbash3D challenge “ Secrets of the Luminara” I created this moody atmospheric desert scene. The initial blockout was created in VR in the Gravity Sketch app I then used Unreal Engine 5 to continue adding in elements and build up a scene of models and lighting to tell the story. Using the built in animation sequencer and control rig I created the animations into the cohesive single animation here. The whole process took just over a week to complete.
The scene had to be optimized to work on a lower powered computer and runs at 80-90fps.
This self reflection dwarf has a visual representation of the moment of enlightenment. His 3rd eye sees him, and he sees the eye. This is a practice character to work ont the skills of sculpting a beard.
Inspired by the world of Cyberpunk 2077 I sculpted this intricate mask in VR and rendered it out in Blender.
Watch the video for the whole process
Sculpted in Adobe Modeler in VR I created this aztec character as a powerful warrior shaman for an upcoming 3D VRChat world.
This is a freeform live demonstration in Gravity Sketch using VR to sculpt this psychedelic mask creation in front of an audience at an event.
The super quick free style and loose expression is a liberating element of the sculpting process in VR.
A sculpted merchant character from a sci fi story
My first adventure into the world of 3D - I sculpted this boombox in Masterpiece Studio’s sculpting tool in VR.
Take a peek over at Sketchfab
https://sketchfab.com/3d-models/boombox-dc076b86ee754e3898a81fb881ce26f1
VR Sculpted Scorpion enemy model in Masterpiece Studio Pro on PC
An alien deer skull mount, a remarkable specimen from an extraterrestrial ecosystem. The skull features an intricate array of antlers that twist and branch out like gnarled trees from a fantasy landscape. Each antler is unique, with some culminating in sharp points while others curve gracefully, resembling the elegant flourishes of calligraphy.
The surface of the skull is etched with patterns that are reminiscent of ancient runes or natural geological formations, suggesting a creature that was as much a part of its environment as the rocks and foliage that surrounded it. The eyes, now empty, are deep-set, hinting at a being that was once perceptive and perhaps possessed of a quiet intelligence. The nasal bridge and surrounding facial structure are pronounced and rugged, indicating a robust physiology well-adapted to its alien habitat.
The overall composition suggests a majestic creature with an aura of mystery, one that likely played a significant role in the mythology and ecosystem of its home world. Its impressive antlers may have been a display feature used in mating rituals or as a means of defense against predators, while the elaborate markings on its skull could indicate a high status within its herd or species. This deer mount is a silent testament to the diverse and wondrous forms life may take across the cosmos.
I created this tortoise to pair with an AR extension of a mural I’d painted in Antwerp.
I used Masterpiece Studio to sculpt this in VR
https://sketchfab.com/3d-models/tortoise-3ca155ba6b6b422c8d01afdeccca03f4
Sculpted in VR with Masterpiece Studio VR, rendered out in Blender. I loved working with the voxel sculpting in VR, it’s so tactile and immersive to actually reach out and touch the work as you create it.
The Beatle: Don't let the deceptively cute name fool you. This cobalt-shelled dynamo is nature's living sonic bomb. Each elytron (wing cover) houses a bioluminescent pressure pad, ready to unleash a concussive roar that can shatter rock and leave predators reeling. Their attacks are symphonies of destruction, orchestrated with deadly precision.
Sculpted in VR with Masterpiece Studio on PC
Completely created without modelling or texturing. This scene was created within Blender using an add-on I coded to pull the API from Masterpiece X Generate’s API and created a whole scene without any modeling or texturing.
Just add lights.
A sculpting exercise in creating a psychedelic character for set decoration in an upcoming VRChat experience world.
This 3D experiment was a spatial design enabling a reversible character pendant that worked from all angles for an unfulfilled project collaboration with a bespoke jeweler in Australia.
A visualization of a 3D Toolkit for the production pipeline in one pocketknife to advertise Masterpiece Studio Pro’s VR creative suite.